The Art of 3D Design

The Art of 3D Design

product visual, beauty shot of wineglasses

© . visual by cracklewax

project summary

The Art of 3D Design

2008-2020

various clients

3D design


Intro

There's no limit to where you can go in terms of realism with 3D design. Question is, does the end justify the means... Down here, you will find a variety of visual styles for different purposes. It could be advertising, print, architecture, exhibition, visualizing an inventors dream, helping out a fellow designer, product, light studies, feasibility studies or just communication, you name it...

The Bigger Picture

project pictures

3D render of a wineglass

© . visual by cracklewax

product/advertising visuals

stylized 3D render of a wineglass

© . visual by cracklewax

product visual of the famous alessi juicy salif juicer

© . visual by cracklewax

3D render of the famous first mojo barrier

© . visual by cracklewax

3D visual of a proposed sorted waste solution

© . visual by cracklewax

3D and 2D graphics combined in a holiday card design

© . visual by cracklewax

print

3D and 2D graphics combined in a christmas card design

© . visual by cracklewax

3D render of an exhibition set design

© . visual by cracklewax

transforming complex ideas into practical building blocks, this particular part, was one of the 1800 unique metal plates that made up the majority of Marco Borsato's 'Wit Licht' 3D structure.

3D render of an exhibition set design

© . drawing by cracklewax

3D render of an exhibition set design

© . drawing by cracklewax

3D render of an exhibition set design

© . drawing by cracklewax

3D render of an exhibition set design

© . visual by cracklewax

exhibition

3D render of an exhibition set design

© . visual by cracklewax

3D render of an exhibition set design

© . visual by cracklewax

3D render of an exhibition set design

© . visual by cracklewax

3D render of an exhibition set design

© . visual by cracklewax

3D render of a set design

© . visual by cracklewax

set design visuals

3D render of a set design

© . visual by cracklewax

3D render of a set design

© . visual by cracklewax

stylized 3D render of a set design

© . visual by cracklewax

stylized 3D render of a set design

© . visual by cracklewax

stylized 3D render of a set design

© . visual by cracklewax

stylized 3D render of a set design

© . visual by cracklewax

stylized 3D render of a set design

© . visual by cracklewax

© . movie by cracklewax

3D elements matched in a real envoronment

© . visual by cracklewax

3D photomatched to a real environment

3D render of an appartment block

© . visual by cracklewax

architectural

3D render of an appartment block

© . visual by cracklewax

© . movie by cracklewax

stylized 3D plan of a paper factory

© . visual by cracklewax

informative

stylized 3D plan of a paper factory

© . visual by cracklewax

stylized 3D plan of a paper factory

© . visual by cracklewax

stylized 3D plan of a paper factory

© . visual by cracklewax

stylized 3D plan of a paper factory

© . visual by cracklewax

NOS pitch

stylized 3D plan of a paper factory

© . visual by cracklewax

stylized 3D plan of a paper factory

© . visual by cracklewax

stylized 3D plan of a paper factory

© . visual by cracklewax

project story

Article

From an early age on, I was fascinated by drawing and creating things on paper. By the time I went to university, along came my very first PC. This meant I could now start drawing digitally. It meant studying technical drawing as well because the first applications to appear were aimed at luring people away from the old fashioned technical drawing board rather than convincing artists to steer away from pencil and paper. As time went by, processing power matured enough to bring 3D design software to Personal Computers, and that was the way I went. The possibility to apply materials and lighting to the models before they were rendered to near photorealistic representations really meant that I was able to make the first steps back to where I began, creating stuff.


Although I now had a powerful tool at hand to visualize ideas, I soon realized something was missing. So I started looking at other peoples work, art, architecture, photography, movies, and even things like poetry and music. The common denominator in all these subjects seemed to be, they all had an arrangement into specific proportion or relation and especially into artistic form. So off I went to study photographic design, and ultimately, composition.


In the meantime, Apple had chosen to move to Intel processors, and that meant I could safely move from PC to Mac without losing access to windows, which I needed to run some of the specialized software I was using. From then on, everything sped up, by the time Ipad Pro came along, it gave me the closest thing to digital paper there is, and a range of tools to improve upon the type of sketching for which I developed an interest as a child. It was like connecting all the dots from the past. My University background gave me access to the field of computational and generative design. Now that lidar scanners are emerging in our devices, we have access to Augmented Reality, contributing to every part of the design process. Exciting times they are!